This is a cellular automata simulator where you can draw on a grid and observe how prey and predators interact over time based on a set of rules.

Each cell can be empty, contain prey, or contain a predator.  

  • Prey reproduce or die depending on nearby population levels. 
  • Predators seek prey, reproduce if conditions are met, and die if they starve.

All behavior is determined by the state of neighboring cells.

The simulation rules are fully configurable. You can set how long each type lives, how many neighbors are needed to reproduce, and other factors that influence survival and growth.

Although the rules are simple, the resulting patterns and behaviors can be complex and unpredictable. This is meant to be a sandbox environment meant for observing emergent behavior in a basic rule-based system.

Updated 8 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorDeJMan
GenreEducational, Simulation
Made withUnity
TagsSandbox, Visualization
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Leave a comment

Log in with itch.io to leave a comment.